![]() Cihi's James at the very least had the appropriate range at the right times (again, due to proper direction). On the other hand, it sounds like they just took Baker's feeling-out first takes and Hulett said, "Oh that's great! Perfect!" with no direction. Cihi was tightly directed so they got everything they could out of him. And to be quite frank, he sounds like he's taking a painful shit during everyone of his lines. ![]() Baker's delivery on everything is the same and there's no variance to his lines. ![]() You can say what you want about Guy Cihi's performance, but he will certainly be the first one to tell you he's no voice actor and was mostly picked because he wasn't a voice actor. But Baker is directed so poorly in HD Collection, it becomes meaningless. Have fun playing Born From A Wish with Maria and no flashight not being able to see shit.Īlso, I hate to invoke this line of directness, but you have some very low standards if you think the new VO is better. Speaking of not seeing shit, let's not forget the game's brightness is completely messed up in all HD versions of SH2 and too dark in the entire game. That is a SIGNIFICANT issue the real SH2 never had. Need to reload your gun in the middle of a fight? Well, enjoy that free hit the enemy is going to get on you when you can't see anything. There is a 1-2 second period where your screen is black where you can be attacked and you can't see shit. One of them is there is a weird buffer between when you exit a menu/map and return to the game. There have been times when I've been in the middle of a playthrough, opened the game up, and tried to start playing right away only to be driven insane by audio issues.īut if you do that, the game will run perfectly with no texture issues or other slowdown (I had tried running it through an emulator at first and couldn't get it to work worth a hoot, all of the characters sounded like they were under water OR IN WATER, AMIRITE in cutscenes). Just keep in mind that you'll have to repeat this process every time you start SH2. The original SH2 naturally wasn't made to run on fancy modern computers, so if you let it try to run on all cores you get some really wonky audio glitching/looping and stuttering. Then you just close out of all that and tab back into the game and start playing. What you want to do is to disable Silent Hill 2 from running on all processors except for one. Then right click Silent Hill 2 again, and click Set affinity. Right click Silent Hill 2, then click Go to details. Once it loads up, immediately alt-tab out and open your task manager. Once you download and install the game, just run the program as an administrator. ![]() Also, to expand: If you're interested in running the PC version of Silent Hill 2, I can help!įirst, you'll want to download the torrent here: ![]()
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![]() ![]() Obviously a lot of different technologies are coming together here, with rFactor 2, KartKraft and the first NASCAR game, the latter two using Unreal Engine but in a different way. In terms of content, it’s too early to say how this will turn out. So in the end, every licence negotiation is different, and any track might end up in only a few games. In reality though, that typically is also more expensive and in some cases, like BTCC, specific layouts of certain tracks are included in the BTCC licence. Licensing content is something that in general, we would like to do for all games in the MSG portfolio. These are two separate questions, really. Is there any way, with how the licensing and track creation is done, to have those tracks that appear in other MSG titles such as NASCAR Ignition, Ind圜ar, WEC and BTCC added in to rF2? burgesjl I don’t think that will happen soon as it would need some code changes just for this track, so other more important stuff tends to get prioritized. We might need to tweak the way we scale the track in this case.įinally, speaking of the Nürburgring, is there an update planned for the 24-hour version that allows you to cut the last corner and start the timer in qualifying? As in reality. I am not sure, but this too sounds like a bug that needs to be reported. It was a bug with the overlay with the Nürburgring, it displays the whole map and if it’s the GP, the track map is very small, has this been fixed? Julien Lemoine It needs better balancing (physics and graphics). The short answer is yes, probably as part of a more generic “wet weather overhaul”. So you might have found a bug or something else might have been going on.Īs Alex had confirmed, there is a real problem with the rain, 20% of rain rate corresponds to a borderline storm, are there any plans to adjust this? To allow our dear Jimmi to offer us more races in the rain. It’s hard for me to comment on this beyond saying that obviously the track should behave the same in both. From 1, do you have the answer why? And finally, wouldn’t it be a good idea to provide a guide for this? Julien Lemoine One of my friends wanted to modify the track limits in dev mode, which works perfectly, but at the time of the switch to “prod” if I may say so, the track limits were 100x more severe than in dev mode. For Le Mans and the Nordschleife this would certainly make sense though. ![]() Beyond that this currently has not been implemented though. The weather system allows for “local” weather in a few different areas of a large track. Is it possible for rF2 to simulate the fact that it’s raining on one side and not on the other, as it often happens at Nürburgring or Le Mans? Julien Lemoine If we had to redo these, we would probably do them from scratch. The same, to a lesser extent, goes for Bathurst. Montreal is so old that we did not ever “port” it over and left it in the ISI workshop. Why don’t those originally listed by ISI, such as Montreal and Bathurst, appear on the web? Diego Barjollo I know he’s shown some interest to do so in the past, but I cannot see nor influence his timeline. That really is a question only Renato can answer. On the same topic, how about the Reiza tracks, will they get updated, and do you know for when is that scheduled? Diego Barjollo I know that KartSim is continuously improving their content, so I’m hopeful we will see more of those improved over time too. Obviously there are also a bunch of tracks on there by partners (Reiza Studios and KartSim) so for those the answer depends on their priorities and timeline. Therefore it is unlikely that we will get to all of them soon. Upgrading some of our older tracks is something we typically do in between bigger track projects when the team has time to do so. That’s a big job and one we have not committed too yet.ĭo you have plans to implement the graphic improvements of PBR in all the circuits listed on the web or just some of them? Diego Barjollo What is important for us is that we stay true to our dynamic weather, so we can’t just pick something that looks good, we also need something we can control and change based on (real or scripted) weather. Horizon Zero Dawn comes to mind, and Guerilla Games have presented on the technology in the past at SigGraph2015 for example. We know there’s better (but also, in terms of rendering, more expensive) technology out there. I’ll go first with the track specific questions: What is with those clouds? davehenrieĪre they not fluffy enough for you? □ We did a few upgrades to them over the years, but mostly fairly minor stuff. ![]() ![]() ![]() Consider using other teaching tools, such as flashcards, to help boost student multiplication skills. Use manipulatives-physical items such as gummy bears, poker chips, or small cookies-to show students how to create groups (such as seven groups of three) so they can observe in a concrete way that multiplication is just a quick way of adding groups. Welcome to LLPTapes official site, have a question Simply send us a message please LLP International Group. LLPT double sided nano gel tape is design to hold 8. High strength double-sided adhesive withstands weather and impact. Permanently attaches side moldings, trim and emblems to the interior and exterior of vehicles. The subsequent slides feature printables that give students a chance to practice one- and two-digit multiplication facts to 12. This tape features an extremely strong adhesive, and its also easy to use just pull off the liner and apply. Use it to help students learn their multiplication facts. First, print the multiplication table in slide No. ![]() The free worksheets below offer students plenty of opportunities to hone their multiplication skills. LLPT Double Sided Tape 0.4 Inch x 108 Feet Acrylic Foam Mounting Tape Weatherproof Residue Free Strong Adhesive for LED Strips Home Office Decor Gray (GA408) Visit the LLPT Store 4.2 4. For example, if they have five groups of three marbles each, students could solve the problem by determining the sum of the groups: 3 + 3 + 3 + 3 + 3. If the students know how to multiply, however, they can much more quickly calculate that five groups of three can be represented by the equation 5 x 3, which equals 15. LLPT Nano Tape Double Sided Tape 2.36 Inch x 16.5 Feet Strong Mounting Tape Heavy Duty Gel Tape Clear Traceless Washable No Residue for Home Office Store Deco Card Poster Photo Wall (SN650) 13.99 13. LLPT Double Sided Tape Heavy Duty Mounting Tape 16.5Ft x 1' Acrylic Foam 2 Sided Adhesive Tape Waterproof Strong Double Stick Tape Dual Sided Strip Tape for Automotive Wall Home Office Decor. Demonstrate to students that multiplication is essentially a quick way of adding groups. SAFE MATERIALS: Specially formulated acrylic adhesive, acid free and met with Rohs hypoallergenic, medical grade carrier material are safe for direct skin contact all day, intended to be used for all skin shades, comfortable feel on the. Hope this at least gives you some new ideas to consider.Students who are first learning multiplication often have difficulty with this operation. LLPT Double Sided Tape for Fashion Body and Clothing 72 Strips Pack Medium Sized. Its weather resistant for a long lasting bond, indoors and outdoors. Equipped with our powerful permanent adhesive, this double sided tape defies gravity, holding an item up to 20 pounds. Overall, I would recommend doing some tests before committing to a final solution. For your toughest jobs, go for our strongest hold-Scotch Extremely Strong Mounting Tape. LLPT Double Sided Nano Tape 2 Inch x 33 Feet Strong Mounting Tape Heavy Duty Gel Tape Clear Traceless Washable Removable No Residue for Home Office Store Deco Card Poster Photo Wall (SN233) 4. Double-sided tape is used as a temporary fix to hold materials down on the surface of a CNC. The tape allows the cutting blade of the engraving tool to be mounted on the end of your router, or spindle (depending on which type of CNC model you own). It’s a lot harder (if not impossible) to remove/replace old construction adhesive than it is to remove old tape. The double-sided tape comes in handy when you are ready to turn your CNC machine into an engraver. This might not hold up long-term if it’s outside constantly exposed to the elements, but one advantage is that you could periodically remove the old tape and replace it with fresh tape. ![]() For example, if your rubber is fairly rigid, you could drill small pilot holes and run some concrete screws (tapcon with washers are very strong) through them and into the concrete.Īnother thought: If the concrete is relatively smooth, you could consider a super strong double-sided tape ( LLPT and 60lb Gorilla Mounting Tape come to mind, but there may be better options for outdoor use). ![]() Knowing a bit more detail about what final product you’re building might be helpful, but I wonder if some sort of mechanical connection might be better. I don’t have a ton of experience with adhesives other than to say that plastics and rubbers are often not very compatible, even when the packaging says they’ll stick… Width: 25mm (1), (also available in 35, 45, 55 & 65mm) Length: 32 metres (36 yards or 108 feet) Backing: Silicone based: Stickiness Thickness < 1/16 in (when peeled) Made in: China: This silicone based backing makes this tape easier to pull off and on than the Xfasten. ![]() ![]() ![]() Aside from the troubled online UI for custom maps, the campaign editor was simply far less accessible this time around. ![]() A popularity-driven user interface made it hard for people to discover new maps, and that discouraged mapmakers from wasting their time crafting something that few people would ever see. SC2 launched with a rather problematic UI for custom maps that effectively killed the entire scene before it ever had a chance to develop. The problem is, this focus on competitive RTS gameplay meant a shift away from what I loved most about SC1: the custom maps scene. While the game's popularity as an eSport died down once MOBA's essentially supplanted the RTS genre for most players and viewers, no one can deny that it had a good run there as a compelling competitive game. With SC2, Blizzard made it very clear that their focus with the new game would be to push it heavily as the premiere eSport, and for a while they were certainly successful in this regard. ![]() The chunky, Fisher-Price-esque art style of SC2 is a clear step down from Brood War IMO. So I put off buying the game for a while, and over time various issues that I had with the direction of the sequel resulted in more and more hesitation on my part. My mind raced with possibilities of what the sequel would bring, but ultimately when the game launched my PC wasn't up to the task of running it. The combination of an approachable level editor and a user-friendly online interface resulted in a perfect storm of content creation and discovery where mapmakers pushed the boundaries of what was possible within SC1's RTS engine.Īs you can imagine, I was as hyped as anyone when Starcraft 2 was announced for release over a decade after Brood War. Other than Warcraft III, no other game has come close to matching the free exchange of user-created content that players enjoyed on Bnet with Brood War in its prime. Even before watching competitive play in recent years opened my eyes to just how deep the rabbit hole goes with BW's core gameplay, the game was always on my shortlist of favorite games of all time for the sheer breadth and diversity of user-created content (custom maps) that sprang from it over a 20-year period. I've never been a huge RTS fan, but Starcraft was the exception for me because of its awesomely rugged sci-fi trappings, memorable characters, unique three-race design, and stellar online in the form of 1.0. I've put untold numbers of hours into SC1/BW over the last 20 years, most of which have been spent playing custom maps online. The original Starcraft and Brood War are collectively my most-played games ever. I don't have it in me to try and recreate my original post, so I'll keep this one short and simple. Note: I had a rather lengthy OP typed up and ready to post for this, but I tragically lost it all when the Preview button borked and deleted everything I had typed. ![]() ![]() ![]() You can use our hint button to help you identify which cards to move or our undo button to try different moves. Only Kings can be moved to an empty tableau column which can help free up cards. Look to clear a tableau column when you have a King available.If you're stuck, see if pulling down a card from the foundation lets you make another move on the tableau. For example, you may find that the first card from the stock pile can create a sequence, which can then help reveal another card. However, you should consider the first card in the stock pile as part of your option set to make your initial moves. You want to make as many moves as possible within the tableau to start the game. Turn over the first card from the stock pile when starting. ![]() ![]() It's important to focus on revealing these cards first if possible, as the shorter tableau columns have fewer cards and therefore are easier to surface. Many of these cards may be important to sequence and solve the game. The last two columns in the tableau have 11 cards unrevealed. Try to reveal cards in the larger tableau columns first.For example, if an Ace of Spades is placed on a foundation pile, the only card that can go on top is a 2 of Spades, and then a 3 of Spades, until the full stack through King of Spades is built. The foundation piles must be started with an Ace first and then built using the same suit. Moving cards to the foundation: Move cards to the foundation when available.Moving tableau cards from column to column: Individual or stacks of sequenced cards in the tableau can be moved on top of a card of the opposite color and higher rank.You can move the top card of the waste card to the tableau if it is an allowed move: either one rank down and of opposite suit, or a King to an empty column. Moving cards from waste to tableau: Cards are move 3 at a time from the stock pile into the waste pile.When the stock runs out, you can click and refill the stock pile again from the waste cards. Moving cards from the stock pile to the waste: You can move cards from stock to the waste pile. ![]() If a column is empty, no cards can be placed there other than a King.
![]() "With impressive virtuosity, Schivelbusch ranges widely through the cultures of three very different and complex societies to compile a remarkable analysis of the meaning of defeat. When you finish reading this original volume, your understanding of war itself will have changed."- Jonathan Schell, author of The Unconquerable World "With erudition, elegance, ease, reflective brilliance, and a consistently sharp eye, Schivelbusch moves through the cultural and political landscapes of three lands, all in search of a surprising quarry: the shape, human feel, and uses of military defeat. He points out that if history demonstrates anything, it is that 'what triumphs today will be defeated tomorrow.' The arrogance of power can be tempered, he argues, by an 'empathetic philosophy of defeat.'"- Edward Rothstein, The New York Times In this wide-ranging study, Wolfgang Schivelbusch, a cultural historian who has in previous books teased hidden meanings out of the origins of coffee or the onset of domestic lighting, incorporates a cautionary note. But that sort of irony is one of the book's points. It might seem strange, just after an American military victory, to submit to the brooding brilliance of this book, The Culture of Defeat. Its insightful author, in both small details and large, suggests that those who take the time to remember defeat are not doomed, but empowered, to keep it at bay."- Carlin Romano, The Philadelphia InquirerĠ "Learned admirably researched, with many kinds of sparkling little finds amid its mass of notes."- John Lukacs, Los Angeles Times Book Review A sparkling continuation of conventional military history by other means, The Culture of Defeat shines light on such ever-present aspects of war and peace as the spirit of revanche (a simmering desire for redress on the part of losers) and the warning cry, Vae Victoribus! ('Woe to the victor!'). Aside from its thorough revisitings of post-Civil War America, late-19th-century France, and post-World-War-I Germany, it overflows with splendid quotes and citations illustrating defeat's ever-ebullient mind-set. Schivelbusch's anticipation of so many current front-page issues- The Culture of Defeat first appeared in German in 2001-is only one of its many delights. Schivelbusch's inspired idea is to look at three historical losers-the 'Lost Cause' Confederacy of the American Civil War, France in the Franco-Prussian War that ended in 1881, and Germany in World War I-to understand the process. ![]() "Many things in life naturally evolve into something else, and defeat-particularly as experienced by a nation's people-appears to be one of them. "It would be hard to exaggerate the breadth and brilliance of the variations Schivelbusch plays on these themes over fifty years of history and two continents."- The Nation It is based on immense, but smoothly presented, scholarship, with a great deal of intelligent comparison of diverse events and sociopolitical forces."- St. "This work is one of considerably suavity. A feast of ideas, many of them strikingly appropriate to our own, bellicose times."- San Francisco Chronicle "A book of detours, eddies, and fascinating asides. ![]() ![]() Reviews About the Author Reviews Praise for The Culture of Defeat From cathartic epidemics of "dance-madness" to the revolutions that so often follow battlefield humiliation, Schivelbusch finds remarkable similarities across cultures. He charts the losers' paradoxical equation of military failure with cultural superiority as they generate myths to glorify their pasts and explain their losses: the nostalgic "plantation legend" after the collapse of the Confederacy, the new cult of Joan of Arc in vanquished France, the fiction of the stab in the back by "foreign" elements in postwar Germany. ![]() He shows how conquered societies question the foundations of their identities and strive to emulate the victors: the South to become a "better North," the French to militarize their schools on the Prussian model, the Germans to adopt all things American. Focusing on three seminal cases of defeat-the South after the Civil War, France in the wake of the Franco-Prussian War, and Germany following World War I-Schivelbusch reveals the complex psychological and cultural responses of vanquished nations to the experience of military defeat.ĭrawing on reactions from every level of society, Schivelbusch investigates the sixty-year period in which the world moved from regional to global conflagration, and from gentlemanly conduct of war to total mutual destruction. History may be written by the victors, Wolfgang Schivelbusch argues in his provocative new book, but the losers often have the final word. Media Issues, Communication & Journalism.Computer Science & Information Technology. ![]() ![]() Since I couldn't control the playtime I hardcoded my step counter to 9,703 or something like that, as for some reason forcing it to stay 0 also caused the game to get choppy? Maybe there is something in the dll that tries to stop it from having 0 steps or something?Ģ) Windows Update, though any other automatic update program will count. My game started to get choppy when the step counter got over 30,000 or so and my playtime was over 10 hours. Using ACE as I have, I have found a few things which affect frame rates:ġ) The step counter. It's not clear I can _do_ anything about it (if it's in the maker dll) but at least knowing where the problem is would save me a bunch of time writing ever more sophisticated profilers And, if I know where the issue is, there's always the possibility I could come up with some esoteric workaround. So, given that the CPU isn't utilized and I haven't discovered some occasional expensive operation, I'm wondering if something in the frame limiting code is working incorrectly on that laptop. I've written a per-frame profiler to try and see if there's expensive work being done on some frames, but it doesn't seem like there's a smoking gun there (not surprising since most of the VX Ace code base just does brute force updating of all game state on every frame. Looking at the CPU utilization, even on the hitchy laptop, shows no core on the machine ever getting above 15 or 20% usage. Even on my relatively powerful desktop, there will pretty consistently be frame hitches. I've noticed that a completely unmodified default project (in that empty initial level) has incredibly choppy framerates on certain laptops (like on a version of the MS Surface I have). Does anyone know where the sleep is happening that ensures the game's frame rate is limited? The docs under help talk a little bit about frame limiting in the Graphics module section, so my working hypothesis is that perhaps Graphics.update is doing that sleep internally and won't return until the right amount of time has passed? But, I can't verify that because that module is in the compiled dll, I believe. In order to restrict the game to 60 fps, somebody needs to be doing a sleep before that update method returns. Inside that update() call, we just call Graphics.update, Input.update and update_all_windows in sequence then return. ![]() ![]() ![]() ![]() Updated SQLite Database Engine to version 3.43. ![]() Improved Overall Stability and performance.Once on the desktop screen let the mouse hover over the right hand corner on the bottom. For instance, you can change the font type, size, and color. Similar to other sticky notes UI, its UI is also customizable. It features a simple and clean user interface. On the Start screen click on the desktop tile to view the desktop. Stickies is a simple yet powerful alternative to Windows 11’s integrated Sticky Notes app. Improved Windows 11 compatibility (23H2) Log on to your Windows 8 computer to which sticky notes is to be added.Fixed a bug that occurred when changing note opacity.Fixed a bug that caused the default database location to be selected incorrectly.Fixed an issue where web links in notes could not be deleted.Fixed the issue where notes could not be closed with the Alt+F4 shortcut.Step 3 Copy and paste it to Sticky Notes. Step 2 Highlight the font, then change the font family. (Supports up to 9 levels, compatible with Windows 8 or later) Segoe Print is the default font in Sticky notes, if you want to change the font to Arial or other alternative, please follow the step by step tutorial: Step 1 Type or Copy the text onto Microsoft Office. New multilevel list functionality for bullets and numbered lists: To create a multilevel list, select the list you created and increase or decrease the indent.New paragraph indentation feature: To indent, click the increase/decrease indent button in the edit menu or select the line you want and press the tab / shift+tab keys.If it is the case, you need to delete sticky shortcut icon and create a new one from the source folder and pin it to the Start menu. If you can open Sticky Notes from its source folder, the issue is due to corrupted shortcut icon. What's new in Simple Sticky Notes Version 6.3 1.Initialize Sticky Notes from its source folder. Simple Sticky Notes runs on Windows® 11 / 10 / 8.1 / 8 / 7. I used to use sticky notes a lot, but at some point it didnt work the same, so I started using Notepad++ you can have as many tabs with notes open as you want, you dont need to save anything, you can close it and open it again, restart your machine, dont come back to that machine til 6 months later and all your notes will be there. You can download a new version of Simple Sticky Notes for free Check out the quickstart and learn how to use Simple Sticky Notes. ![]() ![]() or you can have a single hit right below the water line and simply wait for the ship to sink. ![]()
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